Repositioning of the stack 1 - If, for some reason, the disc ends up on the side-line, the stack repositions diagonally towards the disc. The dump remains available in the middle of the field at 90 degrees from the disc-possessor.Repositioning of the stack 2 - Same on the other side-line.Keep your defender busy - Although normally only one player at a time makes a cut to receive the disc, the other players should keep their defender busy by making "mini-cuts" to prevent their defender intercepting the disc. Make sure though you don't cut into the space of the player making the "real" cut.
Some general remarks about cutting:
Adapt your cut to the type of thrower. E.g. if a strong thrower has the disc you can cut really deep.
To avoid crowding, try to cut not too close to the handlers. Keep min. five meters distance - if you didn't receive the disc by then, sprint back to the stack to create room for others and try again.
Defense
Straight-defense-1 - Besides forcing the other team to one side of the field, the marker can stand straight in front of the person with the disc. In it's simplest form, all the other defenders do the same and stand behind their player. This defense is effective to prevent a huck (= long throw) from the person with the disc.Straight-defense-2 - This is a more effective way of positioning the defenders in a straight defense. The person defending the first player in the stack stands in front of him to prevent cuts towards the disc. The person defending the last person in the stack stands behind him to defend any long throws. The remaining defenders have intermediate positions.
Some general remarks about defense:
Try to predict where the player you're defending will run. Chances are high he will fake going to the closed side of the field and then sprint to the open side where the disc-possessor can easily throw.
If you are marking the person with the disc, be active! Move your hands and feet to stop all throws and count to ten out loud.